Sorting through all your items to see what new weapons you can craft or tweak is a worthwhile endeavor that gives you a greater sense of ownership over your equipment. Even better, you acquire little robots that troll areas for goodies and automatically return to your workbench, so every trip to a bench is like Christmas. Scavenging much-needed resources is just as satisfying as finding that critical health pack when things get rough. These materials are used to make extra ammo, upgrade your suit, craft weapons, and more. Unlike the first two games, players gather resources like tungsten and scrap metal instead of money. Straying off the critical path and accepting side quests regularly rewards players with goodies like ammo, health, and precious resources. Tau Volantis has a similar structure, sans the zero gravity. This zero-gravity, focused part of the game is more open than previous Dead Space entries, allowing you to shuttle between sites and accept optional missions. Floating around the debris of destroyed space ships is surreal yet calming. One section made me feel like an astronaut more than any other game has, and I loved it. I was surprised and pleased to play several exciting acts that take place before his trip to the Hoth-like snowball. Most of Dead Space 3’s preview coverage has highlighted hero Isaac Clarke’s harrowing quest on the inhospitable ice planet, Tau Volantis. These features culminate into one of the most rewarding video games I’ve ever played. Protagonist Issac Clarke can also suit up with a buddy this time in two-player co-op. What you bring to battle is completely up to you thanks to the deep weapon-crafting system. Players still creep through dim corridors while blasting limbs off alien zombies, but the scope of survival has expanded. Visceral Games’ latest entry in its acclaimed horror franchise expertly taps into these core desires. As long as mankind has existed, our base instincts have included survival and tool creation.
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